







What do you think? As I said before these aren't the final producd but I'm just trying out the system. I'll update you on the final seal later.
life, knowledge, literature, and other stuff I can make fun of here
In WoW, "feign death" is a skill acquired by hunters at level 30 that allows them to take a page from the possum playbook, collapse to the ground, and convince their enemies -- who lose all ingrained animosity in the process -- that they've died.
According to Norwegian site Nettavisen , Hans and his sister apparently enraged one of the local moose (mooses? meese?) during a walk in the forest near their home. After shouting at the gigantic creature to ward it away from his sister, Olsen dropped to the ground, and presumably his lifebar plummeted to zero.
Moose have never been known as the wisest creature in the forest, and the boy's show of necrosis seems to have worked, as both he and his sister survived intact.
It's easy to decry video games as a menace to society but in a world where MMOs save adorable, tow-headed Norwegian children from a deadly moose, can they really be that bad?
Feigning Death [Terra Nova]
(Image courtesy of Nettavisen)
I have a few comments of my own to add there are large risks to Outside some of them being if you comit a crime you usally can't escape the police like you can in most games but if you do you, they will presue you as soon as they find you. All of the actions you have create some of the first real "Force Feedback" that so many games have been tring to replicate. Though, dispist some of the draw backs, I do enjoy the fact that I can go to my friend's Outside and he has personalized it make Outside worth the bordom.Traditionally Outside receives extremely high ratings by those who like to see others play it, and these people are in many cases comfortably ensconced Inside themselves. Outside was released many years ago, it was in fact the first massively multiplayer game, and yet it has always managed to avoid the double-edged Retro tag. In its favor, continual user updates have kept Outside current; there are always new things to see and do Outside. Participants are permitted, to some extent, to modify their own areas of Outside, which is a large part of the fun of the game. However it seems that in the end one is modifying Outside largely for the sake of it, and having done it, there is a distinct feeling of "now what?"
In terms of the traditional target age content metrics, Outside is remarkably high in sex, violence and challenges to traditional values, despite the strong child-focused marketing it receives. Many would go so far as to say that for a child to develop the ability to cope with Outside is essential, as long as the harm incurred is not too debilitating. Children injured playing Outside are usually comforted by parents, and soon encouraged to go Outside again; this leads to the conclusion that somehow Outside has escaped any and all of the usual moralizing that surrounds the video gaming industry. One might say that Outside gets a free pass from the Jack Thompsons of this world.
That aside, how does Outside actually rate? The physics system is note-perfect (often at the expense of playability), the graphics are beyond comparison, the rendering of objects is absolutely beautiful at any distance, and the player's ability to interact with objects is really limited only by other players' tolerance. The real fundamental problem with the game is that there is nothing to do.